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1. ME formula ROUNDING issue. - in Science and Industry [original thread]
Well round to even is not correct either... After checking eccm projector ii, only with normal round you can get the correct materials. I dont understand whats so special with that tracking link blueprint...
- by Lek Arthie - at 2012.07.10 10:45:00
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2. ME formula ROUNDING issue. - in Science and Industry [original thread]
Was also trying to figure it out but with little success. I think the formula is this: ROUND(basemat+basemat(mewaste+stnwaste+pewaste)) But for those special blueprints like tracking link the only solution i found is that eve doesn't use normal ro...
- by Lek Arthie - at 2012.07.04 19:27:00
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3. ME formula ROUNDING issue. - in Science and Industry [original thread]
Any chance for a CCP help on this issue?
- by Lek Arthie - at 2012.07.01 21:08:00
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4. ME formula ROUNDING issue. - in Science and Industry [original thread]
Also note that if you round the raw and extra separately then the materials of lockbreaker blueprint are wrong. Only if you round them together you get correct results. So maybe the problem with tracking link is not mexallon, but isogen which shou...
- by Lek Arthie - at 2012.06.28 22:11:00
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5. ME formula ROUNDING issue. - in Science and Industry [original thread]
Yes i'm pretty sure its 5 mexallon, i checked it many times trying to figure out what is wrong. If you can test it on test server with a PE level 1 char, please do and post here your results. Yea i want the correct formula also, 1 mexallon might ...
- by Lek Arthie - at 2012.06.28 17:42:00
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6. ME formula ROUNDING issue. - in Science and Industry [original thread]
Yes i tested in game. Using a rapid assembly line. With production efficiency 1 you get 5 mexallon and 3 isogen. Where do you got that quote? I tested on test server, but i dont think they have changed anything specifically on that blueprint.
- by Lek Arthie - at 2012.06.28 17:27:00
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7. ME formula ROUNDING issue. - in Science and Industry [original thread]
If you round them separately then mexallon is again wrong (just like before).... Its 4 instead of 5. I dont know what is wrong, the formula seems to be just fine, i dont understand why this blueprint is so weird.
- by Lek Arthie - at 2012.06.27 21:36:00
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8. ME formula ROUNDING issue. - in Science and Industry [original thread]
I suppose you mean this raw materials: 2 * (1.2 * 1.2 + (0.1 / (1 +0))) = 3.08 extra materials: 1 * (1.2 * 1.2) = 1.44 for both the equations, cause thats the only way i can find your results. But still if i use this formula then the is...
- by Lek Arthie - at 2012.06.27 20:36:00
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9. ME formula ROUNDING issue. - in Science and Industry [original thread]
Ok using your math can you check out tracking link i blueprint again? Using a rapid assembly line and comparing the factory quote with pe skill 1 and 5 i get: lvl 1 pe mexallon 4 <---- this is incorrect, in-game quote shows 5 isogen 3 <----...
- by Lek Arthie - at 2012.06.27 19:16:00
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10. ME formula ROUNDING issue. - in Science and Industry [original thread]
Yea i already read your post Lutz, but i still cant get it to work. Where exactly do you put the production waste factor from the assembly line? for each material (raw and extra), counting also waste from PE skill, and how do you round the decimals?
- by Lek Arthie - at 2012.06.27 18:25:00
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11. ME formula ROUNDING issue. - in Science and Industry [original thread]
i think my problem might be how production line waste is applied, anyone knows exactly how you put that in the formula?
- by Lek Arthie - at 2012.06.27 12:28:00
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12. ME formula ROUNDING issue. - in Science and Industry [original thread]
Even rounding separately has issues when you use rapid assembly line, the formula looks correct cause only difference is 1 unit, the rounding is the issue. Assembly line waste do seem to apply to extra materials according to another thread i read,...
- by Lek Arthie - at 2012.06.26 18:30:00
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13. ME formula ROUNDING issue. - in Science and Industry [original thread]
Ok check tracking link i bleuprint, a weird blueprint having extra and raw materials same, so you have to apply the pe skill. According to your formula with a PE skill of 1 and on a station line the isogen requirement is 3. But when you go in game...
- by Lek Arthie - at 2012.06.26 16:22:00
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14. ME formula ROUNDING issue. - in Science and Industry [original thread]
Steve Ronuken wrote: Rounding is if <.5 to the integer below, otherwise up. By this you mean a normal rounding? 0.5 becomes 1, 0.4 becomes 0? Ok i will test it. Although i think i already tested this formula and gave me conflicts. And w...
- by Lek Arthie - at 2012.06.26 16:14:00
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15. ME formula ROUNDING issue. - in Science and Industry [original thread]
Im trying to make a calc sheet that calculates materials etc for every bpo. I've searched a lot for the formula, but im getting conflicting results. Mostly the problem is 1 unit less or more than what the game shows on assembly line screen. So i a...
- by Lek Arthie - at 2012.06.26 15:36:00
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16. You guys should see this... - in Player Features and Ideas Discussion [original thread]
NO NO NO and NO. We dont need W0W-like addons for EVE interface. All the information is on show info. Its up to you to find that out during combat. Its exactly what separates a good pilot vs a bad one. A good pilot will be calm during battle and ...
- by Lek Arthie - at 2012.04.05 17:26:00
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17. CCP while you are fixing the game, FIX ECM k thanks - in EVE General Discussion [original thread]
Fit 1 ECCM, or maybe 2 ECCM, or maybe 3 ECCM, or maybe 4 ECCM. Problem solved you are immune to ECM. Buuuuuuuuuuuuuut waaaaaaaaaaait, you dont fit ECCM because you want to do damage AND have nice tank AND have a scrambler AND have damage mods AND ...
- by Lek Arthie - at 2012.03.11 21:04:00
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18. EVE Online Nominee for Game of the Year, MMORPG.com - in EVE General Discussion [original thread]
GJ to CCP and players. :) http://www.mmorpg.com/showFeature.cfm/loadFeature/5921/The-2011-MMORPGcom-Awards.html
- by Lek Arthie - at 2011.12.19 15:22:00
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19. Direct X 11 & EvE - in EVE General Discussion [original thread]
Your new gpu has no use, too bad.
- by Lek Arthie - at 2011.12.07 21:16:00
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20. Time Dilation Status Update - in EVE General Discussion [original thread]
CCP Veritas wrote: as there would be less going on in any given amount of time. Yes thats the reason i ask. Everything looks fine with many ppl on screen till the shooting begins. When shooting starts everything slows down. Well i hope it w...
- by Lek Arthie - at 2011.12.06 13:58:00
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